I’m not entirely sure what difficulty level the demo station was set to, but my Monk was fully leveled and decked out in gear, so I felt little pain - I used a total of one healing potion during the 15-minute demo.My co-op partner played as a Demon Hunter, and seemed to have little trouble dealing damage. Simply pushing the right stick in the direction of an enemy made bashing my way through a snap. Each button on the controller was bound to an attack or skill, and can be easily rebound to new ones using an elaborately designed radial interface. I played as the Monk - the same character I played up to Inferno on PC last year - to compare. It appears structurally identical to the PC version - everything was exactly where I expected to find it. The playable chunk shown off was a section of Act I, fighting through Wood Wraiths and Dark Moon Clan in Leoric’s Hunting Grounds.
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